All Activities
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Create a particle system
This lesson introduces particle systems and prepares you to create one.
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Name your effect
This lesson explains how to choose a good name for your effect.
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Revisiting patch logic
This lesson prepares you to use patch logic in conjunction with the Screen Tap, Object Tap and other patches to create new effects.
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Introduction to the Loop Animation patch
This lesson introduces the Loop Animation patch and prepares you to use it in a scene.
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Position and move assets
This lesson prepares you to position and move assets within a scene.
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Make sure your effects are great
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
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Explore the world of AR
This lesson prepares you to better understand the various value propositions and use cases for AR.
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Introduction to Meta Spark Studio
This lesson introduces you to the Meta Spark AR Creation course.
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Introduction to the Option Picker patch
This lesson prepares you to use the Option Picker patch to manage multiple outputs.
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Get started with texture segmentation
This lesson prepares you to use texture segmentation in Meta Spark Studio.
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Create personalized experiences
This lesson prepares you to create personalized experiences with gestures and facial expressions.
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Remember compression
This lesson introduces you to common file size restrictions and requirements.
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Divide and multiply in Meta Spark Studio
This lesson prepares you to manipulate audio values using the Multiply and Divide patches.
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Explore world and object tracking
This lesson provides an overview of what's covered in the course World and object tracking
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Test audio and playback
This lesson introduces several best practices for managing audio, including Patch Editor setup, testing and playback.
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Discover types of materials
This lesson introduces different material types available in Meta Spark Studio and explains the benefits and utility of each.